{"id":824,"date":"2021-11-04T10:31:19","date_gmt":"2021-11-04T08:31:19","guid":{"rendered":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/?p=824"},"modified":"2022-06-06T11:54:36","modified_gmt":"2022-06-06T09:54:36","slug":"fostering-diversity-and-inclusion-in-digital-games-industry","status":"publish","type":"post","link":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/2021\/11\/04\/fostering-diversity-and-inclusion-in-digital-games-industry\/","title":{"rendered":"Fostering Diversity and Inclusion in Digital Games Industry"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Digital games industry has become the largest entertainment industry in the world and gaming careers are portrayed as a lucrative option for passionate game enthusiasts. However, there has been continued public turmoil regarding the discriminatory and non-inclusive aspects of the industry. We have seen multiple waves of public revelations as employees of major game studios have disclosed systemic sexism, gender-based discrimination and racism<sup>1, 2, 3<\/sup>. According to research, building a career in the digital games industry is particularly challenging for women as well as other minority groups like racial and sexual minorities because of the prevailing gender stereotypes and the masculinist culture of the industry, and the gamer culture at large <sup>4,5,6,7, 8,9<\/sup>. In the light of all this, it is unsurprising that the efforts to recruit women into coding and the games industry have been mostly ineffective \u2014 women comprise one-fifth of the game industry workforce both in Finland and globally <sup>10,11<\/sup>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this episode of Sustainability Unwrapped,&nbsp;Marke Kivij\u00e4rvi, Academy of Finland Postdoctoral Researcher at Jyv\u00e4skyl\u00e4 University School of Business and Economics and an affiliated researcher at GODESS institute at Hanken, discusses with&nbsp;Jenni Ahlapuro, a community volunteer at <a href=\"https:\/\/www.inklusiiv.org\/\">Inklusiiv<\/a> and a communications consultant working within the tech &amp; games industry at Netprofile, and Marianne M\u00e4\u00e4tt\u00e4, President of <a href=\"https:\/\/www.femalegamingfinland.fi\/\">Female Gaming Finland ry<\/a> about the importance of raising awareness of the inclusion problems in games sector and ways of actively supporting diversity and inclusion. The guests share their experiences as players and members of gaming communities and talk about their volunteer work to support diversity and inclusion in the games industry spaces, and the wider tech sector.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"681\" src=\"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2021\/11\/Fostering_diversity_and_inclusion_in_digital_games_industry_-1024x681.jpg\" alt=\"\" class=\"wp-image-829\" srcset=\"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2021\/11\/Fostering_diversity_and_inclusion_in_digital_games_industry_-1024x681.jpg 1024w, https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2021\/11\/Fostering_diversity_and_inclusion_in_digital_games_industry_-300x200.jpg 300w, https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2021\/11\/Fostering_diversity_and_inclusion_in_digital_games_industry_-768x511.jpg 768w, https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2021\/11\/Fostering_diversity_and_inclusion_in_digital_games_industry_-1200x798.jpg 1200w, https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2021\/11\/Fostering_diversity_and_inclusion_in_digital_games_industry_-1980x1317.jpg 1980w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Women gamers often encounter negative or dismissive stereotyping, which both Jenni and Marianne have experienced themselves. \u201cSome people assume I can\u2019t play or have a certain taste because of my gender. Like, I\u2019m only into easy or casual games, or don\u2019t really know much about gaming and the history of games\u201d, says Jenni <sup>12<\/sup>. Marianne adds that harassment in voice-chat is rather common, which is why female gamers often play with gender neutral gamer tags and refrain from using the voice-chat <sup>13<\/sup>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nowadays much work is done to create safe spaces within gamer communities, says Marianne <sup>14<\/sup>. In addition, achieving a sense of inclusion and attracting more diverse workforce requires that companies start paying attention to how they can disrupt exclusive aspects of their organizational cultures and the masculine associations of games jobs. Jenni emphasizes that while \u201cwe need to treat diversity as the company-wide business transformation\u201d, it doesn\u2019t mean that the whole company needs to be transformed overnight. Rather, diversity and inclusion can be implemented gradually and one practice at a time. Jenni suggests that companies could, for example, pay attention to the company\u2019s external communications and examine whether the images they use support the creation of a welcoming and inclusive employer image. <sup>15<\/sup><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tune in to this Sustainability Unwrapped episode, to learn more of the gendered barriers to inclusion and how we can work towards a more inclusive and diverse gaming cultures and industry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Text written by Marke Kivij\u00e4rvi. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Marke Kivij\u00e4rvi examines gender in the digital games industry in her Academy of Finland &#8211; funded postdoctoral project \u2018(No)space for feminism? Gender and postfeminist sensibilities in male-dominated organizations\u2019 (Funding decision No: 315220).<\/p>\n\n\n\n<figure class=\"wp-block-embed-spotify wp-block-embed is-type-rich is-provider-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Spotify Embed: Fostering diversity and inclusion in digital games industry\" style=\"border-radius: 12px\" width=\"100%\" height=\"152\" frameborder=\"0\" allowfullscreen allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/episode\/1NsgT1NSEa6iw3nQ1bNEvF?si=AU9k7IebSYiS6j3sPohHYw&amp;utm_source=oembed\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<div class=\"wp-block-file\"><a href=\"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2022\/06\/27.-Fostering-diversity-and-inclusion-in-the-digital-games-industry.pdf\">EP 27 Transcript <\/a><a href=\"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-content\/uploads\/sites\/11\/2022\/06\/27.-Fostering-diversity-and-inclusion-in-the-digital-games-industry.pdf\" class=\"wp-block-file__button\" download>Download<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>References:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1 Allsup, M. (2021). Activision Blizzard Sued Over \u2018Frat Boy\u2019 Culture, Harassment (1). <em>Bloomberg Law<\/em>, July 21, 2021. <a href=\"https:\/\/news.bloomberglaw.com\/daily-labor-report\/activision-blizzard-sued-by-california-over-frat-boy-culture\">https:\/\/news.bloomberglaw.com\/daily-labor-report\/activision-blizzard-sued-by-california-over-frat-boy-culture<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">2 Gach, E. &amp; Parrish, A. (2020). Ubisoft\u2019s #MeToo Reckoning, Two Months\nLater. August, 14, 2020. <em>Kotaku<\/em>. <a href=\"https:\/\/kotaku.com\/ubisofts-metoo-reckoning-two-months-later-1844717203\">https:\/\/kotaku.com\/ubisofts-metoo-reckoning-two-months-later-1844717203<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">3 Schreier, J. (2021). Game Developers Into Rock Stars. Misbehavior Followed. <em>Bloomberg<\/em>, August 6, 2021. <a href=\"https:\/\/www.bloomberg.com\/news\/features\/2021-08-06\/activision-blizzard-atvi-news-culture-of-misbehavior-festered-before-lawsuit\">https:\/\/www.bloomberg.com\/news\/features\/2021-08-06\/activision-blizzard-atvi-news-culture-of-misbehavior-festered-before-lawsuit<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">4 Johnson, R.\n(2013). Toward greater production diversity: Examining social boundaries at a\nvideo game studio. <em>Games and Culture<\/em>, 8(3), 136\u2013160.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">5 Styhre, A., Remneland-Wikhamn, B., Szcezepanska, A.M. &amp; Ljungberg, J.\n(2018). Masculine\ndomination and gender subtexts: The role of female professionals in the renewal\nof the Swedish video game industry. <em>Culture and Organization<\/em>, <em>24<\/em>(3),\n244\u2013261.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">6 Weststar, J. &amp; Legault, M.J. (2018). Women\u2019s experiences on the path\nto a career in game development. In Gray, K.L., Voorhees, G., &amp; Vossen, E.\n(Eds.), <em>Feminism in Play<\/em> (pp. 105\u2013123). Palgrave Macmillan.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">7 Ochsner, A.\n(2019). Reasons why: Examining the experience of women in games 140 characters\nat a time. <em>Games and Culture<\/em>, 14(5), 523-542.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">8 Harvey, A.\n(2019). Becoming gamesworkers: Diversity, higher education, and the future of\nthe game industry. <em>Television &amp; New Media, 20<\/em>(8), 756\u2013766.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">9 Harvey A.\n(2021). Making the grade: Feminine lack, inclusion, and coping strategies in\ndigital games higher education. <em>New Media\n&amp; Society<\/em>. DOI:10.1177\/1461444820986831<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">10 Hiltunen, KP, Latva, S., Kaleva, J-P\n&amp; Tyynel\u00e4, E. (2021). The Game Industry of Finland, Report 2021. Neogames. <a href=\"https:\/\/neogames.fi\/wp-content\/uploads\/2021\/06\/FGIR-2020-Report.pdf\">https:\/\/neogames.fi\/wp-content\/uploads\/2021\/06\/FGIR-2020-Report.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">11 Weststar, J., Kwan, E., &amp; Kumar, S. (2019). Industry Developer Satisfaction Survey 2019. Summary Report 20, November 2019. International Game Developers Association. <a href=\"https:\/\/igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2020\/01\/29093706\/IGDA-DSS-2019_Summary-Report_Nov-20-2019.pdf\">https:\/\/igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2020\/01\/29093706\/IGDA-DSS-2019_Summary-Report_Nov-20-2019.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">12, 15 Ahlapuro, J. (2021). In \u201cFostering diversity and inclusion in\ndigital games industry\u201d.&nbsp;Sustainability Unwrapped episode 27.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">13, 14 M\u00e4\u00e4tt\u00e4, M. (2021). In \u201cFostering diversity and inclusion in digital games industry\u201d.&nbsp;Sustainability Unwrapped episode 27.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Further readings:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For gameplay statistics, recent research findings and media coverage on gender issues in digital games industry, as well as further resources for diversity and inclusion check out:&nbsp;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Elliott, R.\n(2021). Data and Insights on Finland\u2019s Games Market &amp; Its Gamers. Newzoo. <a href=\"https:\/\/newzoo.com\/insights\/articles\/data-and-insights-on-finlands-games-market-its-gamers\/\">https:\/\/newzoo.com\/insights\/articles\/data-and-insights-on-finlands-games-market-its-gamers\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Inklusiiv&#8217;s resource center at <a href=\"https:\/\/www.inklusiiv.org\/resources\">https:\/\/www.inklusiiv.org\/resources<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kivij\u00e4rvi, M., &amp; Katila, S. (2021). Becoming a Gamer: Performative Construction of Gendered Gamer Identities. <em>Games and Culture<\/em>. <a href=\"https:\/\/doi.org\/10.1177\/15554120211042260\">https:\/\/doi.org\/10.1177\/15554120211042260<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kivij\u00e4rvi, M. &amp;\nSintonen, T. (2021). The stigma of feminism: Disclosures and silences regarding\nfemale disadvantage in the video game industry in US and Finnish media stories.\n<em>Feminist Media Studies<\/em>. DOI: 10.1080\/14680777.2021.1878546<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Osipova, E. (2021). World of Warcraft -pelin kehitt\u00e4neen yhti\u00f6n johto sulki silm\u00e4t ty\u00f6ntekij\u00f6iden raiskausvitseilt\u00e4 \u2013 miksi pelialalla kytee seksismi\u00e4? <em>Yle<\/em>, July 27, 2021 <a href=\"https:\/\/yle.fi\/uutiset\/3-12037519\">https:\/\/yle.fi\/uutiset\/3-12037519<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Salmi, V. (2020). Naiset kertovat, miten seksismi jyll\u00e4\u00e4 pelialalla \u2013n\u00f6rttimaskuliinit k\u00e4skev\u00e4t olemaan hiljaa ja menem\u00e4\u00e4n keitti\u00f6\u00f6n. <em>MeNaiset<\/em>, Oct 13, 2020. <a href=\"https:\/\/www.is.fi\/menaiset\/ilmiot\/art-2000006668433.html\">https:\/\/www.is.fi\/menaiset\/ilmiot\/art-2000006668433.html<\/a> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We in Games Finland Ry. <a href=\"https:\/\/weingames.fi\/\">https:\/\/weingames.fi\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digital games industry has become the largest entertainment industry in the world and gaming careers are portrayed as a lucrative option for passionate game enthusiasts. However, there has been continued public turmoil regarding the discriminatory and non-inclusive aspects of the industry. We have seen multiple waves of public revelations as employees of major game studios [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,109,110],"tags":[181,177,175,178,118,180,179,176],"class_list":["post-824","post","type-post","status-publish","format-standard","hentry","category-gender-equality","category-industry-innovation-and-infrastructure","category-reduced-inequalities","tag-diversityandinclusion","tag-gamerculture","tag-gamesindustry","tag-gamingculture","tag-genderequality","tag-harassment","tag-sexismingames","tag-womeningames"],"_links":{"self":[{"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/posts\/824","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/comments?post=824"}],"version-history":[{"count":12,"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/posts\/824\/revisions"}],"predecessor-version":[{"id":1019,"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/posts\/824\/revisions\/1019"}],"wp:attachment":[{"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/media?parent=824"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/categories?post=824"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.hanken.fi\/sustainability-unwrapped\/wp-json\/wp\/v2\/tags?post=824"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}